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project

Personal project

A personal spec project recreating the Nike Air Max x Corteiz collaboration in Cinema 4D across three colourways: the original green, navy, and pink. Starting from a base model sourced from CG Trader, the project involved a full material rework, custom colourway development, and a series of detailed techniques including hair follicle imperfections to catch light and heighten realism, rope dynamics simulation, and spline-based camera animation to produce both stills and motion content.

breakdown

setup

The shoe was sourced from CG Trader and set up in C4D. The base model only came with the green colourway, so adjustments were made to the original texture files to develop the pink and navy variants. To achieve a photorealistic result, roughness, colour, and displacement maps were reworked to create finer surface detail and more convincing imperfections.

One technique used to was to add hair follicle imperfections to aspects of the shoe. The aim was for these to catch the light and create heightened realism. This was done through the use of a small splines cloned onto different meshes combined with a transparent material.

Setting up the rope dynamics involved using previous knowledge to create a rope simulation bound to a sphere to create a closing effect. The rops start as wide ovals and and are then quickly restricted through keyframes. The rigid body tag allows for interaction with the shoe.

In order to create a more photorealistic model, adjustments were made to aspects such as roughness, colour and displacement to create finer details and more points of imperfection.

Once the models, textures and lighting was setup, I created the camera setups. This involved using splines with the cameras having the align to spline and targe tags on them in order to focus the cameras to the object.

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